# Recorded sound credits

CC0 samples: Kenney (kenney.nl) impact and sci-fi packs; OpenGameArt "40 CC0 water / splash / slime SFX", "100 CC0 SFX",
"wind whoosh loop", "Female high-pitched scream SFX", "Female Scream 1", "Crowd Shouting/Speaking Ambience",
"Park ambiences" (birds, wind) and "Bird, cricket, frog and mosquito sounds". Mono MP3 assets.
CC BY: "Atmo 1" by Ynor9 (https://freesound.org/people/Ynor9/sounds/500387/), CC BY 4.0
CC BY: "Water vortices" by Ynor9 (https://freesound.org/people/Ynor9/sounds/500388/), CC BY 4.0
CC BY: "Coaster 2" by Ynor9 (https://freesound.org/people/Ynor9/sounds/500385/), CC BY 4.0
CC BY: "Coaster launch 3" by Ynor9 (https://freesound.org/people/Ynor9/sounds/500389/), CC BY 4.0

[Epidemic Sound](https://www.epidemicsound.com/) recordings selected from the October 25, 2026 audition: wooden turn, coaster dip/turn, rail clatter, open-air wind, three rider reactions, pneumatic air/mechanical releases, and launch rush. A second set of rider voices was added the same day: a coaster drop with riders screaming, a woman's woohoo, a man's whoa, a happy laugh, and young riders laughing. Source UUIDs, titles, original cuts, and retrieval dates are in `sounds/cuts.json`. These retain their Epidemic Sound license; they are not CC0. The inverted roar is designed from a general coaster pass, not a verified B&M recording. Pneumatic releases accompany mechanical/air events, not the continuous magnetic brake hiss.
